Darkness has come to Monster Island and only you can stop it! Destroy the evil wizard Melvin the Mauve and end his reign of terror on your little gelatinous friends! Join Wizkid on a fun and exciting platforming adventure through Monster Island as they meets silly characters and earns magic scrolls. Explore to your hearts content in this single player platforming experience! 

Z = jump

X = run/use scrolls

Arrow Up = interact with people objects and signs

WASD or Left and Right Arrows = Move

Enter = Menu


This is my first game (Hopefully of many to come) and I really hope you enjoy it!

The Rom and Pocket files are now available for purchase and download!

Updated 28 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorOboeTheWizard
GenrePlatformer, Action, Adventure
TagsCasual, Cute, Fantasy, Game Boy, Game Boy ROM, Singleplayer, Wizards

Purchase

Buy Now$2.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

WizkidZip1.zip 704 kB
game.pocket 1 MB

Comments

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I managed to find everything except the third scroll, 4 coins and I assume two hidden heart potions (assuming there's a total of 16 hearts

Pretty sure one of those heart potions is in a cow level, part a bunch of spikes - but I can't tell because it seems if you don't have a scroll, you can't select any scroll after it in the inventory, so I've been limited to nothing but double-jump for the whole game. But better than my first two attempts at playing it where I got the spike resistant scroll first... and the game still gave me the double-jump skill when it auto-equipped that scroll...

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Fun, and an incredible showing for a first game!

A few issues I've found so far:

1) I got the Air Hop Scroll from the Mothman boss, but it doesn't seem to work? I just have my usual jump. No double jump, no extra height.

EDIT: Ok, I found you can equip a different scroll in the pause menu. But...why? It's a double jump. Just let it work when I press jump again.

2) Sometimes damage overlaps instantly kill you. Like, if you just hit spikes and are quickly hit with an arrow, or arrow + enemy, sometimes health instantly dropped my 3 extra remaining hearts to zero instantly.

Also, projectile hitboxes should be one tile in height. Unless you're very fast and get past a cannon or enemy before it fires, taking damage is all but guaranteed: jumping over is very tight given movement speed, and standing one tile down is not enough to avoid damage (maybe there's a Scroll of Ducking I don't have yet?). 

3) Considering this, the game needs way more save points, or do away with them and make it so you auto-save when you enter a new area. The amount of time spent in the overworld walking back to where I just died is a bit obnoxious.

At least increase overworld speed significantly, or let us keep collectibles after death.

I really liked this but found it really difficult. I think I ended up with 5 hearts and 2 scrolls. Checkpoints in areas as opposed to just towns would have helped a whole lot. The Bovine ruins I found impossible.  

Kind of Marioesque RPG, I like it!

thanks I'm glad you enjoy it! 😁

You can read the arrow sighs and save at the a scarecrows! Just a helpful tidbit if your struggling!

This game is so cute and fun! Can't believe this is your first game. 
Hope to see more!

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I've been working on it for a year now and had help from 2 friends sporadically throughout the year, one helped with some of the scripting to get me started and the other wrote the music, both credited in the ending, but yes! It's the first game I've put out and I'm super proud and hope to make more! Thanks for the kind words!!

What a brilliant game! Truly, a small gem. 

The basic mechanics are nothing new of course, but that only makes it more impressive that somehow the game still manages to feel fresh and fun to play. It has a sort of naivety and innocence that transports you back to simpler times, making you experience the game with the wonder and excitement of a child. 

The music is fun and playful, and it complements the atmosphere and mood of the game well. 

But my favorite part really is the humor: I started laughing at the very first dialogue, and everything is so cleverly written that it makes me want to press on anything and every character just to see what the game says. I can't think of many other games that made me want to do that.

So yeah, great work! I'm really enjoying it. I hope it's really the first game of many to come!

(+1)

thanks so much 🥹 much appreciated and I will continue to make more! 

Patches: Minotaur level loading glitch, Final boss loading projectiles glitch... feel free to let me know if any other issues are found, Will continue to fix! Thank you!